$ ~/cicdcalculator

Bitrise pricing in 2026
./bitrise --mobile-ci --ios --android

Bitrise is the mobile-first CI/CD platform that every iOS or Android team eventually considers. It is purpose-built for mobile workflows, with first-class code signing, simulator handling, store deployment and crash analytics integrations. The pricing is flat plan tiers (Hobby, Starter, Pro, Velocity, Enterprise) that set your concurrency and included credits, plus build-credit consumption metered by machine class. This page works through what Bitrise actually costs in 2026, how it compares to running the same pipeline on a general-purpose CI/CD platform, and where it earns its premium.

Pricing comes from the public Bitrise pricing page, re-verified June 2026 (Hobby free, Starter $99/mo, Pro $218/mo, Velocity from roughly $2,500/mo). Check the live page before committing, as credit rates and plan structures change.

The Bitrise plans

PlanPriceConcurrencyBest for
Hobby$01 build, 300 credits/moSolo dev or evaluation
Starter$99 / mo3 builds, up to 10 membersIndie devs, small teams
Pro$218 / mo10 macOS / 30 Linux, unlimited membersMost mobile teams
Velocityfrom ~$2,500 / moup to 80 builds, up to 1.2M credits/moHigh-volume orgs
EnterpriseCustomFlexibleSOC 2, RBAC, support SLAs

# Starter and Pro are cheaper billed annually ($89 and $200 per month respectively). Velocity list pricing is configuration-based and scales with concurrency and credit volume.

Build-credit cost by machine class

Credits are consumed at different rates depending on which machine class the build runs on. Linux is cheapest, Apple Silicon Macs cost more, and the largest macOS instances cost the most. The variation reflects Bitrise's underlying compute cost, which is dominated by Mac hardware. The figures below are the published 2026 per-minute rates.

Machine$ / minTypical use
Linux M$0.0044Android, backend
Linux L$0.0089Heavy Android emulator
macOS Medium$0.0072Lighter iOS pipelines
macOS Large$0.0096Modern iOS, recommended
macOS X Large$0.0192High-memory iOS builds

# Rates are the published 2026 per-minute machine costs. Your plan's included monthly credits absorb part of this for moderate-volume teams; beyond the allowance you buy additional credits.

Real monthly cost for an iOS-shipping team

The estimates below combine the flat plan fee with macOS Large compute at $0.0096 per minute, assuming 20-minute average builds. Included plan credits offset part of the compute for moderate-volume teams, so treat these as upper-bound planning anchors rather than quotes.

5-dev mobile team
~$200 / mo
Starter plan, ~25 daily builds

Starter plan $99 plus roughly 10,500 macOS Large minutes a month at $0.0096 ($100 compute), much of it absorbed by included credits.

10-dev mobile team
~$420 / mo
Pro plan + ~21,000 build minutes

Pro plan $218 for 10 concurrent macOS builds, plus roughly 21,000 macOS Large minutes at $0.0096 (about $200 compute).

25-dev mobile team
~$700+ / mo
Pro plan or Velocity tier

Pro plan plus ~50,000 macOS Large minutes (~$485 compute), or step up to Velocity (from ~$2,500/mo) once 10 concurrent builds is not enough. At this scale teams begin weighing self-hosted Mac mini fleets.

The mobile-specific advantage

Bitrise's pricing is more or less comparable to running the same pipelines on GitHub Actions macOS hosted runners. What makes Bitrise different is the workflow library. Mobile pipelines have a long tail of small problems that are tedious to solve from scratch: managing Apple provisioning profiles, rotating signing certificates, juggling simulator selection between Xcode versions, deploying to TestFlight with the right build number, handling App Store Connect API tokens. On a general-purpose CI/CD platform you assemble these from third-party actions or write them yourself; on Bitrise they are prebuilt and maintained.

For a 5-10 person mobile team without a dedicated platform engineer, the time savings are substantial. We have seen iOS pipelines that took two weeks to build on GitHub Actions come together in two days on Bitrise. That difference is the entire value proposition: pay 20-30 percent more per build minute, save weeks of pipeline assembly.

For larger teams with a platform engineer, the calculus flips. The platform engineer can build the equivalent automation on a general-purpose CI/CD platform once, share it across projects, and run on a self-hosted Mac fleet. The cost saving compounds: at 25+ mobile developers and high build volume, Bitrise's climbing plan-plus-compute bill makes the alternative obvious.

When to choose Bitrise

Mobile-only teams under 15 developers get the most value. The mobile workflow library, the M1 Mac compute pool, the Store deploy automation and the crash analytics integrations are all genuinely useful. The pricing is competitive when measured against the labour cost of assembling equivalent functionality elsewhere.

Teams with mixed backend plus mobile workloads typically run backend pipelines elsewhere (GitHub Actions or GitLab CI for the backend, Bitrise for mobile) rather than consolidating onto Bitrise. The Linux pricing on Bitrise is higher than general-purpose alternatives, so unifying for the sake of one platform leaves money on the table for backend builds.

Above 20 mobile developers or a clear platform-engineering role, the alternatives win. Self-hosted Mac mini fleets on Buildkite are a frequent migration destination, with the migration usually triggered when the annual Bitrise bill crosses $20,000-$30,000.

Related mobile-CI reading

Frequently Asked Questions

# click any question to expand

>
Bitrise prices by flat plan tier, not per seat. Hobby is free with 1 concurrent build and 300 monthly credits, intended for solo developers and evaluation. Starter is $99 per month ($89 billed annually) with 3 concurrent builds and up to 10 team members. Pro is $218 per month ($200 billed annually) with 10 concurrent macOS (30 Linux) builds and unlimited members. Velocity is the high-volume tier with list pricing from roughly $2,500 per month, up to 80 concurrent builds and up to 1.2 million monthly credits. Enterprise is sales-led and adds SOC 2, RBAC and dedicated support. On top of the plan fee you consume build credits at machine-class rates; a typical 10-developer iOS team on Pro lands around $400 to $450 monthly including macOS compute.
>
A credit is the unit Bitrise meters build time in, and the per-minute rate varies by machine class. On the published 2026 machine rates, Linux M runs about $0.0044 per minute, Linux L about $0.0089, macOS Medium about $0.0072, macOS Large about $0.0096 and macOS X Large about $0.0192. Storage and add-ons consume credits too. Each plan includes a monthly credit allowance (Hobby 300; Pro covers roughly 250 to 2,000 builds per month depending on configuration; Velocity up to 1.2 million credits), and you can buy more on demand. For an iOS team running 20-minute builds on macOS Large, each build costs roughly $0.19 in compute.
>
Bitrise on macOS Large is roughly $0.0096 per minute of build time, well below GitHub Actions macOS at $0.062 per minute since the January 2026 rate cut. On raw compute Bitrise is the cheaper meter, but it layers a flat plan fee ($99 Starter, $218 Pro) on top, whereas GitHub bills per-minute on top of per-seat plan costs, so the total comparison depends on volume. Bitrise's real value is the mobile-first workflow: code signing automation, simulator presets, app-store deploy steps and crash-reporting integrations are all first-class. GitHub Actions can do all this but requires assembling third-party actions. Most mobile teams that benchmark both find Bitrise faster to get a complete pipeline running.
Does Bitrise support Android?>
Yes. Bitrise supports Android natively with Linux runners (Linux M is about $0.0044 per minute) and includes Android SDK presets, emulator support, Play Store deploy steps and Firebase Test Lab integration. Most Bitrise customers run both iOS and Android pipelines on the same account, which works smoothly. Android-only teams sometimes find Bitrise less cost-effective than a general-purpose platform, not because the Linux compute rate is high but because the flat plan fee only pays off if you also use the mobile-specific workflow features.
Can I self-host Bitrise?>
Bitrise offers a self-hosted runner option for teams that want to run builds on their own infrastructure (typically a Mac fleet you operate). The Bitrise control plane still lives on Bitrise's cloud, but the build steps execute on your runners. This is the BYOC pattern, similar to Buildkite. Self-hosted runners reduce the per-build credit consumption substantially because Bitrise charges only for the orchestration layer when builds run on your hardware.
Is Bitrise worth it over a self-hosted Mac mini fleet plus generic CI?>
It depends on team size and how much you value the mobile-specific workflow. A team of 5-15 iOS developers usually saves time on Bitrise because the platform handles code signing, profile rotation, simulator selection and store deployment without writing custom actions. A larger or more mature team with platform engineers tends to migrate to Buildkite with self-hosted Mac minis, because the long-run cost is lower and the platform engineers can build the equivalent automation. The crossover point is roughly 20 developers and a clear platform-engineering role.
What is Workflow Editor?>
Bitrise's Workflow Editor is a visual pipeline designer. You add steps from a library of pre-built mobile-CI primitives (Xcode build, gradle assemble, codesign, deploy to TestFlight, etc.) and connect them in order. The visual editor compiles to a bitrise.yml file that lives in your repo, so you can edit either visually or as text. Most teams adopt the visual editor for onboarding and graduate to editing YAML directly once the pipeline stabilises.