$ ~/cicdcalculator
# Independent CI/CD-cost research, read by platform and DevOps teams.Sponsor this site →

Bitrise pricing in 2026
./bitrise --mobile-ci --ios --android

Confirmed with vendor4 August 2026·re-verified 15 September 2026·what this means

Confirmed with Bitrise on 4 August 2026: the plan-tier ladder below, including the Pro build-volume rungs that bitrise.io does not publish. We re-checked the published half against bitrise.io on 15 September 2026 and it still matches line for line, which is why the confirmation stands. Everything outside that ladder is taken from Bitrise's published pricing page and dated as such, and the recommendations are ours.

Direct answer

Bitrise prices by build volume, not per seat. Hobby is free for a solo developer. Starter is a three-rung ladder, $99 to $299/mo ($89 to $269 billed annually): the widely quoted $89 entry price buys one concurrency and two team members, and only the top rung gives you the three concurrent builds and ten members the plan is advertised with. Pro is from $218/mo ($200 billed annually) and covers 250 builds a month, climbing with build volume from there. Enterprise is custom from 2,000 builds a month. Machine time is billed at published per-minute rates on top, and usage past your tier bills at a premium rate Bitrise does not publish.

Hobby
Free
Starter
$99-$299 / mo
Pro
from $218 / mo
Enterprise
Custom

Bitrise is the mobile-first CI/CD platform that every iOS or Android team eventually considers. It is purpose-built for mobile workflows, with first-class code signing, simulator handling, store deployment and crash analytics integrations. The pricing is a set of plan ladders (Hobby, Starter, Pro, Enterprise) that set your concurrency, seats and monthly build volume, with machine time billed at published per-minute rates on top. This page works through what Bitrise actually costs in 2026, how it compares to running the same pipeline on a general-purpose CI/CD platform, and where it earns its premium.

Plan prices come from the public Bitrise pricing page, re-checked 15 September 2026 (Hobby free, Starter $99 to $299/mo, Pro from $218/mo, Enterprise custom), including the Starter tier table that sits behind the "View tiers" link on that page. The Pro rungs above the entry price are not published anywhere by Bitrise; those were confirmed to us directly by Bitrise in August 2026 and are labelled as such wherever they appear below.

How much does Bitrise cost in 2026?

Bitrise charges a plan fee set by how much you build. Plans are Hobby (free, team of one, 1 private app, 300 credits/mo), Starter on a three-rung ladder at $99, $199 or $299/mo ($89, $179 or $269 billed annually) for one, two or three concurrent builds and two, five or ten members, Pro from $218/mo ($200 billed annually) covering 250 builds a month and climbing with volume, and Enterprise (custom, from 2,000 builds a month with SOC 2, RBAC and dedicated support). Machine time bills at published per-minute rates on top, from $0.0044 for Linux M to $0.0192 for macOS X Large. A build is one workflow run.

The Bitrise plans

PlanPriceConcurrencyBest for
Hobby$01 user, 1 private app, 300 credits/moSolo dev or evaluation
Starter$99-$299 / mo1-3 concurrent, 2-10 members by tierIndie devs, small teams
Profrom $218 / mo10 concurrent, unlimited membersMost mobile teams
EnterpriseCustomFrom 2,000 builds/moSOC 2, RBAC, support SLAs

# Prices from bitrise.io/pricing, re-checked 15 September 2026. Bitrise advertises Starter as "From $89" with "up to 3 concurrent builds" and "space for up to 10 team members" on the same card, but those two bullets belong to the top Starter rung, not the entry price. The ladder is in the next table. A build is one workflow run. Beyond 2,000 builds a month you move to Enterprise (custom quote).

The Starter ladder: what the entry price actually buys

Starter is not one plan. It is three rungs, and the difference between them is concurrency, seats and private apps rather than build minutes. This table is on bitrise.io, but only behind the "View tiers" link on the pricing card, which is why the entry price gets quoted on its own so often. If you are a five-person team, the plan you are actually buying is Tier 2 at $199 a month, not the $89 headline.

Starter tierPaid monthlyPaid yearlyConcurrencyTeam membersPrivate apps
Tier 1$99$89121
Tier 2$199$179252
Tier 3$299$2693102

# Verbatim from the Starter tier table on bitrise.io/pricing, re-checked 15 September 2026. Build minutes are not metered on Starter: Bitrise states the plan runs "with unlimited build minutes". The annual saving is a flat 10 percent at every rung.

The Pro ladder: priced by builds per month

Pro is where most shipping mobile teams land, and it is priced on monthly build count. Bitrise publishes only the entry point, "from $200" billed annually for 250 builds a month. The rungs above it are not on the pricing page. Bitrise gave us the ladder directly in August 2026, and it is reproduced here because a "from" price on its own tells you almost nothing about what a real team pays.

Builds / month includedPro price / monthRoughly
250$21812 builds a working day
500$43724 a day
750$65536 a day
1,000$87448 a day
1,500$1,31071 a day
2,000$1,74795 a day, then Enterprise

# Pro rungs confirmed to us by Bitrise, August 2026, and not published on bitrise.io. The "roughly" column is our own arithmetic over 21 working days. Bitrise's published page confirms the entry rung ("Starts from 250 builds/month. From $200 ... or $218 per month when billed monthly") and that overage exists: Pay-As-You-Go gives you up to 50 percent more builds than your tier and unlimited extra compute minutes, both "charged at a premium PAYG rate" that Bitrise does not publish. Treat any Pro figure as a floor.

Machine rates, and which plans can run which machine

Bitrise publishes a per-minute dollar rate for every machine class and describes it as zero-margin pass-through compute. The rates are low against every other hosted-macOS platform. The catch is not the rate, it is availability: the machine class you want may not be on the plan you are pricing. macOS Large, the class most modern iOS pipelines need, is not available on Starter at all, so the cheapest Starter plus macOS Large combination that gets quoted around the internet is not something Bitrise sells.

Machine$ / minAvailable onTypical use
Linux M (4 vCPU, 16 GB)$0.0044Platform Plan, Velocity, StarterAndroid, backend
Linux L (8 vCPU, 32 GB)$0.0089Platform Plan, ProHeavy Android emulator
macOS Medium (M4 / M2 Pro)$0.0072Platform Plan, Hobby, StarterLighter iOS pipelines
macOS Large (M4 / M2 Pro)$0.0096Platform Plan, Velocity, Pro, Hobby (not Starter)Modern iOS, recommended
macOS X Large (M4 / M2 Pro)$0.0192Platform Plan, VelocityHigh-memory iOS builds
macOS 4Large (M4 Pro Large)$0.0144Platform PlanFastest iOS class

# Rates and availability verbatim from the machine table on bitrise.io/pricing, re-checked 15 September 2026. Bitrise calls this zero-margin infrastructure: "we strive to do it at passthrough cost, without any profit-generating margin". Starter runs unlimited build minutes, so on Starter these rates do not bill. On Pro they bill against your tier's included allowance, and beyond it at the unpublished premium Pay-As-You-Go rate.

Which plan an iOS-shipping team lands on

The guide below maps team size and build cadence to the rung that usually fits. Read it against the two ladders above rather than against the headline prices: on Starter the binding limit is seats and concurrency, and on Pro it is monthly build count. Treat these as planning anchors, not quotes, and confirm current prices at bitrise.io/pricing.

Small team, light cadence
Starter
$99-$299 / mo, up to ~100 builds/mo

Which Starter rung you need is set by headcount, not build volume. Two developers fit Tier 1 at $99/mo; five need Tier 2 at $199; ten need Tier 3 at $299. Build minutes are unlimited on all three, but macOS Large is not available on any of them.

10-dev mobile team
Pro
from $218 / mo, 250+ builds/mo

Pro from $218/mo ($200 billed annually) with 10 concurrent macOS builds and unlimited members. A 10-developer team running 30 builds a day sits near 630 builds a month, which is the $655 rung rather than the entry price, before any compute overage.

25-dev, high volume
Enterprise
Custom, 2,000+ builds/mo

Beyond 2,000 builds a month Bitrise moves you to Enterprise (custom quote) with SOC 2, RBAC and support SLAs. At this scale teams begin weighing self-hosted Mac mini fleets.

The mobile-specific advantage

Bitrise's compute cost is more or less comparable to running the same pipelines on GitHub Actions macOS hosted runners. What makes Bitrise different is the workflow library. Mobile pipelines have a long tail of small problems that are tedious to solve from scratch: managing Apple provisioning profiles, rotating signing certificates, juggling simulator selection between Xcode versions, deploying to TestFlight with the right build number, handling App Store Connect API tokens. On a general-purpose CI/CD platform you assemble these from third-party actions or write them yourself; on Bitrise they are prebuilt and maintained.

For a 5-10 person mobile team without a dedicated platform engineer, the time savings are substantial. We have seen iOS pipelines that took two weeks to build on GitHub Actions come together in two days on Bitrise. That difference is the entire value proposition: pay a premium per build minute, save weeks of pipeline assembly.

For larger teams with a platform engineer, the calculus flips. The platform engineer can build the equivalent automation on a general-purpose CI/CD platform once, share it across projects, and run on a self-hosted Mac fleet. The cost saving compounds: at 25+ mobile developers and high build volume, Bitrise's climbing plan-plus-compute bill makes the alternative obvious.

When to choose Bitrise

Mobile-only teams under 15 developers get the most value. The mobile workflow library, the Apple Silicon Mac compute pool, the Store deploy automation and the crash analytics integrations are all genuinely useful. The pricing is competitive when measured against the labour cost of assembling equivalent functionality elsewhere.

Teams with mixed backend plus mobile workloads typically run backend pipelines elsewhere (GitHub Actions or GitLab CI for the backend, Bitrise for mobile) rather than consolidating onto Bitrise. The Linux pricing on Bitrise is higher than general-purpose alternatives, so unifying for the sake of one platform leaves money on the table for backend builds.

Above 20 mobile developers or a clear platform-engineering role, the alternatives win. Self-hosted Mac mini fleets on Buildkite are a frequent migration destination, with the migration usually triggered when the annual Bitrise bill crosses $20,000-$30,000.

Related mobile-CI reading

Frequently Asked Questions

# click any question to expand

How much does Bitrise cost in 2026?>
Bitrise prices by build volume, not per seat. Hobby is free for a team of one, with 300 monthly credits and one private app. Starter is a three-rung ladder: $99, $199 or $299 a month paid monthly ($89, $179 or $269 paid yearly) for one, two or three concurrent builds and two, five or ten team members, recommended up to about 100 builds a month. The widely quoted $89 is the bottom rung, and it carries one concurrency and two seats. Pro is from $218 a month ($200 billed annually) covering 250 builds a month with 10 concurrent builds and unlimited members, and climbs with build volume from there. Enterprise is custom-priced from 2,000 builds a month and adds SOC 2, RBAC and dedicated support. A build is one workflow run. Plan prices are from the public Bitrise pricing page, re-checked 15 September 2026; the Pro rungs above the entry price were confirmed to us by Bitrise in August 2026 and are not published.
How do Bitrise machine rates work, and what do they cost?>
Bitrise publishes a per-minute dollar rate for each machine class and calls it zero-margin pass-through compute: Linux M $0.0044, Linux L $0.0089, macOS Medium $0.0072, macOS Large $0.0096, macOS X Large $0.0192. Those rates are genuinely low against other hosted-macOS platforms. Two things qualify them. First, availability is by plan: macOS Large is available on Pro, Hobby and the Platform Plan, but not on Starter, so a Starter plan cannot run the class most modern iOS pipelines want. Second, Starter runs unlimited build minutes so the rates do not bill there at all, while on Pro they bill against your tier allowance and anything past it is charged at a premium Pay-As-You-Go rate Bitrise does not publish. Rates re-checked against bitrise.io/pricing on 15 September 2026.
Is Bitrise cheaper than GitHub Actions for macOS builds?>
On the per-minute rate alone, yes and by a wide margin: Bitrise publishes macOS Large at $0.0096 a minute against GitHub Actions hosted macOS at $0.062 since the January 2026 rate cut. But the per-minute rate is not the bill. Bitrise charges a plan tier set by your monthly build count on top ($99 to $299 on the Starter ladder, $218 and up on the Pro ladder), and macOS Large is not even available on Starter. GitHub bills per minute over per-seat plan costs with no build-count ladder. So Bitrise tends to win on a small number of long builds and lose on a high count of short ones. Bitrise's real value is the mobile-first workflow: code signing automation, simulator presets, app-store deploy steps and crash-reporting integrations are all first-class. GitHub Actions can do all this but requires assembling third-party actions. Most mobile teams that benchmark both find Bitrise faster to get a complete pipeline running.
Does Bitrise support Android?>
Yes. Bitrise supports Android natively on Linux machines and includes Android SDK presets, emulator support, Play Store deploy steps and Firebase Test Lab integration. Linux M is the cheapest machine class at $0.0044 a minute, so Android builds are cheap to run. Most Bitrise customers run both iOS and Android pipelines on the same account. Android-only teams sometimes find Bitrise less cost-effective than a general-purpose platform, not because the Linux compute rate is high but because the flat plan fee only pays off if you also use the mobile-specific workflow features.
Can I self-host Bitrise?>
Bitrise offers a self-hosted runner option for teams that want to run builds on their own infrastructure (typically a Mac fleet you operate). The Bitrise control plane still lives on Bitrise's cloud, but the build steps execute on your runners. This is the BYOC pattern, similar to Buildkite. Self-hosted runners reduce per-build credit consumption substantially because Bitrise charges only for the orchestration layer when builds run on your hardware.
Is Bitrise worth it over a self-hosted Mac mini fleet plus generic CI?>
It depends on team size and how much you value the mobile-specific workflow. A team of 5-15 iOS developers usually saves time on Bitrise because the platform handles code signing, profile rotation, simulator selection and store deployment without writing custom actions. A larger or more mature team with platform engineers tends to migrate to Buildkite with self-hosted Mac minis, because the long-run cost is lower and the platform engineers can build the equivalent automation. The crossover point is roughly 20 developers and a clear platform-engineering role.
What is Workflow Editor?>
Bitrise's Workflow Editor is a visual pipeline designer. You add steps from a library of pre-built mobile-CI primitives (Xcode build, gradle assemble, codesign, deploy to TestFlight, etc.) and connect them in order. The visual editor compiles to a bitrise.yml file that lives in your repo, so you can edit either visually or as text. Most teams adopt the visual editor for onboarding and graduate to editing YAML directly once the pipeline stabilises.