Bitrise pricing in 2026
./bitrise --mobile-ci --ios --android
Bitrise is the mobile-first CI/CD platform that every iOS or Android team eventually considers. It is purpose-built for mobile workflows, with first-class code signing, simulator handling, store deployment and crash analytics integrations. The pricing is flat plan tiers (Hobby, Starter, Pro, Velocity, Enterprise) that set your concurrency and included credits, plus build-credit consumption metered by machine class. This page works through what Bitrise actually costs in 2026, how it compares to running the same pipeline on a general-purpose CI/CD platform, and where it earns its premium.
Pricing comes from the public Bitrise pricing page, re-verified June 2026 (Hobby free, Starter $99/mo, Pro $218/mo, Velocity from roughly $2,500/mo). Check the live page before committing, as credit rates and plan structures change.
The Bitrise plans
| Plan | Price | Concurrency | Best for |
|---|---|---|---|
| Hobby | $0 | 1 build, 300 credits/mo | Solo dev or evaluation |
| Starter | $99 / mo | 3 builds, up to 10 members | Indie devs, small teams |
| Pro | $218 / mo | 10 macOS / 30 Linux, unlimited members | Most mobile teams |
| Velocity | from ~$2,500 / mo | up to 80 builds, up to 1.2M credits/mo | High-volume orgs |
| Enterprise | Custom | Flexible | SOC 2, RBAC, support SLAs |
# Starter and Pro are cheaper billed annually ($89 and $200 per month respectively). Velocity list pricing is configuration-based and scales with concurrency and credit volume.
Build-credit cost by machine class
Credits are consumed at different rates depending on which machine class the build runs on. Linux is cheapest, Apple Silicon Macs cost more, and the largest macOS instances cost the most. The variation reflects Bitrise's underlying compute cost, which is dominated by Mac hardware. The figures below are the published 2026 per-minute rates.
| Machine | $ / min | Typical use |
|---|---|---|
| Linux M | $0.0044 | Android, backend |
| Linux L | $0.0089 | Heavy Android emulator |
| macOS Medium | $0.0072 | Lighter iOS pipelines |
| macOS Large | $0.0096 | Modern iOS, recommended |
| macOS X Large | $0.0192 | High-memory iOS builds |
# Rates are the published 2026 per-minute machine costs. Your plan's included monthly credits absorb part of this for moderate-volume teams; beyond the allowance you buy additional credits.
Real monthly cost for an iOS-shipping team
The estimates below combine the flat plan fee with macOS Large compute at $0.0096 per minute, assuming 20-minute average builds. Included plan credits offset part of the compute for moderate-volume teams, so treat these as upper-bound planning anchors rather than quotes.
Starter plan $99 plus roughly 10,500 macOS Large minutes a month at $0.0096 ($100 compute), much of it absorbed by included credits.
Pro plan $218 for 10 concurrent macOS builds, plus roughly 21,000 macOS Large minutes at $0.0096 (about $200 compute).
Pro plan plus ~50,000 macOS Large minutes (~$485 compute), or step up to Velocity (from ~$2,500/mo) once 10 concurrent builds is not enough. At this scale teams begin weighing self-hosted Mac mini fleets.
The mobile-specific advantage
Bitrise's pricing is more or less comparable to running the same pipelines on GitHub Actions macOS hosted runners. What makes Bitrise different is the workflow library. Mobile pipelines have a long tail of small problems that are tedious to solve from scratch: managing Apple provisioning profiles, rotating signing certificates, juggling simulator selection between Xcode versions, deploying to TestFlight with the right build number, handling App Store Connect API tokens. On a general-purpose CI/CD platform you assemble these from third-party actions or write them yourself; on Bitrise they are prebuilt and maintained.
For a 5-10 person mobile team without a dedicated platform engineer, the time savings are substantial. We have seen iOS pipelines that took two weeks to build on GitHub Actions come together in two days on Bitrise. That difference is the entire value proposition: pay 20-30 percent more per build minute, save weeks of pipeline assembly.
For larger teams with a platform engineer, the calculus flips. The platform engineer can build the equivalent automation on a general-purpose CI/CD platform once, share it across projects, and run on a self-hosted Mac fleet. The cost saving compounds: at 25+ mobile developers and high build volume, Bitrise's climbing plan-plus-compute bill makes the alternative obvious.
When to choose Bitrise
Mobile-only teams under 15 developers get the most value. The mobile workflow library, the M1 Mac compute pool, the Store deploy automation and the crash analytics integrations are all genuinely useful. The pricing is competitive when measured against the labour cost of assembling equivalent functionality elsewhere.
Teams with mixed backend plus mobile workloads typically run backend pipelines elsewhere (GitHub Actions or GitLab CI for the backend, Bitrise for mobile) rather than consolidating onto Bitrise. The Linux pricing on Bitrise is higher than general-purpose alternatives, so unifying for the sake of one platform leaves money on the table for backend builds.
Above 20 mobile developers or a clear platform-engineering role, the alternatives win. Self-hosted Mac mini fleets on Buildkite are a frequent migration destination, with the migration usually triggered when the annual Bitrise bill crosses $20,000-$30,000.
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Frequently Asked Questions
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