$ ~/cicdcalculator
# Independent CI/CD-cost research, read by platform and DevOps teams.Sponsor this site →

Codemagic pricing in 2026
./codemagic --free --pay-as-you-go --annual

By Oliver Wakefield-Smith, Founder, Digital Signet·Verified August 2026
Confirmed with vendor15 September 2026·what this means

Confirmed with Codemagic on 15 September 2026: the plan prices, the per-minute machine rates and the free-tier allowance below. We re-checked every figure against codemagic.io/pricing the same day before accepting the confirmation. The worked examples, the break-even and the comparison with Bitrise are our own arithmetic over those rates, not Codemagic's.

Codemagic is a mobile-first CI/CD platform built by Nevercode, the same team behind much of the Flutter tooling ecosystem. It competes most directly with Bitrise: both target iOS, Android, Flutter and React Native teams that need managed macOS runners and app-store deploy automation without assembling generic CI actions by hand. Where they differ is the pricing model, and that difference decides which one is cheaper for your volume.

Plans and machine rates / 2026

PlanPriceBuild minutesConcurrency
Free$0500 macOS M2 min / mo1 (single user)
Pay-as-you-goPer minuteMetered (see rates below)Add slots
Annual (M2)$3,990 / yrUnlimited3
Annual (M4)$5,400 / yrUnlimited3
Annual (M4 Max)$9,000 / yrUnlimited3
EnterpriseFrom $12,000 / yrUnlimitedCustom

# All plans include unlimited applications. Team members are unlimited on pay-as-you-go, the annual plans and Enterprise; the free tier is a single-user plan. Extra concurrent-build slots on the annual plans cost $1,500 per year on M2, $1,800 on M4 and $3,000 on M4 Max. Build duration is capped at 120 minutes on Free, pay-as-you-go and the annual plans. Source: codemagic.io/pricing, re-checked 15 September 2026.

Pay-as-you-go per-minute rates

On pay-as-you-go you pay only for the minutes you build, at a rate set by the machine class. iOS and macOS work must run on the Mac instances; Android, Flutter, React Native and web builds can run on the far cheaper Linux X2 machine.

MachinePer minuteA 20-min build costsBest for
Linux X2 / Windows$0.045$0.90Android, Flutter, web
Mac mini M2$0.095$1.90iOS / macOS builds
Mac mini M4$0.114$2.28Fastest iOS / macOS

# The 20-minute-build column is our arithmetic over the published per-minute rate (rate × 20). On pay-as-you-go the first 500 Mac mini M2 minutes each month are free, then the standard rate applies. Source: codemagic.io/pricing, re-checked 15 September 2026.

Worked example: an iOS team

Take a team shipping an iOS app with 30 builds a day, 20 minutes each, on Mac mini M2 machines, over 21 working days. That is 30 × 20 × 21 = 12,600 macOS minutes a month. Here is the same workload priced three ways.

ModelMonthly costHow it is worked out
Pay-as-you-go$1,149.50(12,600 − 500 free) × $0.095
Annual M2 plan~$332.50$3,990 / yr ÷ 12, unlimited minutes
Free tierCovers ~25 builds500 min ÷ 20-min build

# The break-even is 500 free minutes + ($332.50 ÷ $0.095) ≈ 4,000 macOS M2 minutes a month. Below it, pay-as-you-go wins; above it, the flat annual plan does. These are transparent models over the published rates, not quotes.

Codemagic vs Bitrise

The two mobile-CI leaders price on different axes. Bitrise prices by monthly build count: Starter from $89/mo billed annually (one concurrency, two team members at that entry tier, and no access to the macOS Large machine), Pro from $200/mo billed annually covering 250 builds a month and climbing with volume, with usage past the tier allowance billed at an unpublished premium rate. Codemagic prices by minute: no plan or seat fee on pay-as-you-go, Mac M2 at $0.095 per minute, or a flat $3,990/year for unlimited Mac M2 minutes and three concurrent builds. Codemagic is the more predictable of the two when minutes are your cost driver, and the flat annual plan is hard to beat at high volume. Bitrise can land cheaper when you run a small number of long builds. Flutter teams often prefer Codemagic for its native Flutter workflows; broader iOS/Android shops split fairly evenly.

Tips to keep the Codemagic bill down

  • > Run Android, Flutter and web legs on Linux X2 ($0.045/min), not Mac. Reserve the Mac machines for the iOS build and archive steps only.
  • > Cache CocoaPods, Gradle and pub dependencies so a 20-minute build does not spend half its minutes re-downloading.
  • > Cross the ~4,000 macOS-minute break-even and switch from pay-as-you-go to the flat annual plan; below it, stay metered.
  • > Only buy extra concurrency slots ($1,500/year on M2) if queue time is actually blocking releases; one M2 plan with three concurrent builds covers most small teams.

Keep going

Frequently Asked Questions

# click any question to expand

How much does Codemagic cost in 2026?>
Codemagic has three ways to pay. The free tier gives 500 macOS M2 minutes per month with one concurrent build. Pay-as-you-go bills per build minute by machine type: $0.045 for Linux X2 or Windows, $0.095 for a Mac mini M2, and $0.114 for a Mac mini M4. Flat annual plans start at $3,990 per year (the M2 plan) and include unlimited build minutes, unlimited users, and three concurrent builds; the M4 plan is $5,400 and M4 Max is $9,000 per year. Enterprise starts from $12,000 per year. Prices from codemagic.io/pricing, re-checked 15 September 2026 and confirmed with Codemagic the same day.
Is Codemagic free?>
There is a free tier: 500 macOS M2 build minutes per month with a single concurrent build, and unlimited applications. At a typical 20-minute iOS build that is about 25 builds a month, enough for a solo developer or evaluating the platform. Beyond that you either switch to pay-as-you-go per-minute billing or move to a flat annual plan. Open-source projects can apply for additional free minutes.
How do Codemagic pay-as-you-go rates work?>
Pay-as-you-go meters the actual build minutes you consume at a per-machine rate: Linux X2 and Windows at $0.045 per minute, Mac mini M2 at $0.095 per minute, and Mac mini M4 at $0.114 per minute. The first 500 Mac mini M2 minutes each month are free even on pay-as-you-go, then the standard rate applies. There is no seat fee on pay-as-you-go, so a small team pays only for compute. It is the cheapest model at low volume; above roughly 4,000 macOS M2 minutes a month the flat annual plan becomes cheaper.
When is the flat annual plan cheaper than pay-as-you-go?>
The $3,990/year M2 plan works out to $332.50 per month for unlimited Mac M2 minutes. On pay-as-you-go the first 500 M2 minutes are free, so the break-even is 500 + ($332.50 divided by $0.095) = about 4,000 macOS M2 minutes per month. Below that, pay-as-you-go is cheaper; above it, the flat plan is. A busy iOS team running 30 builds a day at 20 minutes each burns about 12,600 macOS minutes a month, which costs (12,600 minus 500) times $0.095 = $1,149.50 on pay-as-you-go versus $332.50 on the annual plan, so the flat plan wins decisively at that volume.
Is Codemagic cheaper than Bitrise for iOS builds?>
They price on different axes, so the answer depends on your shape. Codemagic meters compute: Mac mini M2 at $0.095 a minute on pay-as-you-go with no plan fee, or $3,990 a year flat for unlimited M2 minutes. Bitrise prices by monthly build count: Starter runs from $89 a month billed annually, but that entry tier carries one concurrency and two team members, and it cannot run the macOS Large machine at all. Pro starts at $200 a month billed annually ($218 monthly) and covers 250 builds a month, climbing with build volume from there, with minutes beyond the tier allowance billed at a premium rate Bitrise does not publish. If your cost driver is minutes, Codemagic is easier to predict. If it is a low count of long builds, Bitrise can land cheaper. Codemagic is especially popular with Flutter teams because it was built by the Flutter-tooling company Nevercode and ships first-class Flutter workflows.
What machine types does Codemagic offer?>
Codemagic runs Apple silicon Mac minis (M2 and M4), Linux X2, and Windows machines. iOS and macOS builds must run on the Mac instances; Flutter, Android, React Native and web builds can run on the cheaper Linux X2 machine at $0.045 per minute. Choosing the right machine per workflow (Linux for Android, Mac only for the iOS leg) is the main lever for keeping the bill down.
Does Codemagic charge per user?>
No. On pay-as-you-go, the flat annual plans and Enterprise, team members are unlimited and there is no seat fee. The one exception is the free tier, which Codemagic describes as a single-user plan: one team member, one parallel build, 500 macOS M2 minutes a month. Above the free tier you pay for build compute (per minute on pay-as-you-go) or for concurrency (on the flat annual plans, where extra concurrent-build slots cost $1,500 per year on M2, $1,800 on M4 and $3,000 on M4 Max). That makes it attractive for larger mobile teams where per-seat CI pricing would compound quickly.